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Rigging a face in maya
Rigging a face in maya











rigging a face in maya

The rigger is the Geppetto of our times.Īs the role of the rigger primarily sits between the modeler and the animator, it's important that the rigger has a good understanding of both what the modeler is delivering to them and what the animator requires. In layman's terms, rigging is the process of adding the digital strings to the puppet. It's the process of taking a static mesh, creating an internal digital skeleton, creating a relationship between the mesh and the skeleton (known as skinning, enveloping or binding) and adding a set of controls that the animator can use to push and pull the character around as if he/she is a puppeteer.

rigging a face in maya rigging a face in maya

Rigging is what makes deforming a character possible.













Rigging a face in maya